La Asociación que el Uso de Videojuegos tiene con el Aprovechamiento Académico y la Agresión de Estudiantes Universitarios

Authors

DOI:

https://doi.org/10.37226/rcp.v6i1.6251

Keywords:

videojuegos, aprovechamiento académico, estudiantes universitarios, agresión

Abstract

Este estudio examinó la asociación que tiene el uso de videojuegos con el rendimiento académico y la agresión de una muestra de 173 estudiantes universitarios. Los investigadores utilizaron un diseño transversal con muestreo por conveniencia a través de una encuesta en línea. Para el primer objetivo, los investigadores desarrollaron un modelo de regresión lineal múltiple que incluía las variables de uso de videojuegos, situación laboral y horas trabajadas como predictores del promedio académico de los estudiantes. El modelo predijo significativamente el cinco por ciento de la varianza relacionada a las calificaciones de los estudiantes, F(3, 167) = 3,13, p < 0,05,  = 0.05. A pesar de esto, el único predictor significativo fue el tiempo dedicado a jugar videojuegos. Los resultados sigieren que el uso de videojuegos tuvo un efecto pequeño y negativo en el aprovechamiento académico de los estudiantes encuestados. El segundo objetivo exploro a través de una correlación de Pearson la relación entre el uso de videojuegos violentos y la Escala de Agresión de Buss and Perry. Los resultados de este estudio sugieren que no existe una correlación significativa entre el uso de juegos violentos y la agresión r (157) = .10, p = .23. En conclusión, el uso de videojuegos tuvo un efecto pequeño y negativo en el rendimiento académico de los participantes del estudio, pero no en su agresión.

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Published

2022-04-07

How to Cite

Ortiz-Ortiz, Y. O., Torres-Lebrón, A. P., Badillo-Cabrera, A. L., Velo-Nazario, S. G., & González-González, M. (2022). La Asociación que el Uso de Videojuegos tiene con el Aprovechamiento Académico y la Agresión de Estudiantes Universitarios. Revista Caribeña De Psicología, 6(1), e6251. https://doi.org/10.37226/rcp.v6i1.6251

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