The Association Video Gameplay has with College Students Academic Achievement and Aggression

Autores/as

DOI:

https://doi.org/10.37226/rcp.v6i1.6251

Palabras clave:

video games, academic achievement, college students, aggression

Resumen

This study examined the association playing video games has with college students' academic achievement and aggression. Researchers used a cross-sectional research design with convenience sampling using an online survey. The sample consisted of 173 students from colleges in Puerto Rico. For the first objective, researchers performed a multiple linear regression with time spent playing video games, employment status, and hours worked as predictors of students' grade point average (GPA). The proposed model predicted five percent of the variance related to GPA, F(3, 167) = 3.13, p = .03,  = .05. However, the only significant predictor was time spent playing video games. The results suggest that playing video games had a small negative effect on surveyed students' academic performance. Researchers performed a Pearson correlation between playing violent games and the Buss and Perry Aggression Questionnaire for the second objective. The results suggest no significant correlation exists between playing violent games and college students' aggression, r(157) = .10, p = .23. In conclusion, playing video games had a small negative effect on this study participants' academic achievement, but not on their aggression. Implications of these findings recommendations for future studies are discussed.

Citas

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Publicado

2022-04-07

Cómo citar

Ortiz-Ortiz, Y. O., Torres-Lebrón, A. P., Badillo-Cabrera, A. L., Velo-Nazario, S. G., & González-González, M. (2022). The Association Video Gameplay has with College Students Academic Achievement and Aggression. Revista Caribeña De Psicología, 6(1), e6251. https://doi.org/10.37226/rcp.v6i1.6251

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